![]() Like in SketchUp zooming is achieved by scrolling up and down with the middle mouse wheel. Unlike in SketchUp, Blender does not zoom to wherever the mouse cursor is (this can be changed but not in this video), it only zooms to the center of the current view. ![]() Now the basic zooming in and out function does behave a little differently between the programs. If you don’t have a middle mouse button you can grab this hand icon in the top right corner and while holding down left mouse button pan all you want, what’s nice here is that no matter how far you move your mouse you’ll keep panning, there’s no limit when you reach the edge of the screen like in SketchUp. The most common way to pan is to hold down the left or right Shift key and the middle mouse button at the same time then moving your mouse. We’ll ignore these last two for now.Ī few quick navigation points, panning is similar in both programs. You also get a camera object and a default light source. There is also a grid floor and a 3D cursor that we’ll talk about more soon. A starting cube that may as well be the same as the figure at the start of every SketchUp project in that it’s the first thing to get deleted. ![]() Obviously Blender has a lot more going on at first glance than SketchUp but for now lets just focus on the 3D workspace you’ll see some familiar things, like the main 3D axis’s that goes on to infinity, minus the a visual Z-axis. I’ll try to cover each way as much as possible but I would advise learning the shortcuts in the long run. Like in SketchUp short cuts are the most efficient way to get work done but there are buttons and menus to accomplish each function as well. I will make some assumptions on your level of knowledge when it comes to CAD terminology, such as what orbiting/panning/zooming relates to and what the 3D axes are, things like that. There’s so much more to talk about, but to put it simply, it’s freaking amazing, even if you don’t plan on using all the advanced features it’s nice to know it’s there if you ever want to experiment.There is a massive community that’s constantly growing where you can learn new tricks, download assets, materials, add-ons, etc.Support for exporting into many different file formats is included, STL among them, which is key for 3D printing projects.For me the animation system is simply the next level, you can keyframe animate almost every element, value, or setting. ![]() Blender can handle far more geometry at one time than SketchUp, I’m talking about into the millions on an even a basic computer.Blender simply has more advanced features out of the box, from advanced lighting to realistic PBR or physics-based rendered materials, smooth topology, sculpting, integrated physics simulators like gravity, cloth, and wind just to name a few.First off Blender is 100% free, there is no Pro version or any limitations of its capabilities just because it’s free.In case you’re still not sure why you should make the move to Blender, here are the reasons why I did. ![]()
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